A new era in gaming begins on April 11: Ray Tracing: Overdrive Mode for Cyberpunk 2077 is released

A new era in gaming begins on April 11: Ray Tracing: Overdrive Mode for Cyberpunk 2077 is released

Update features


According to the published trailer, the improvement is primarily to increase performance. To do this, Nvidia has developed DLSS technology, which involves the use of artificial intelligence that generates a large number of frames. This solution improves image quality and speeds up response by analyzing the entire sequence of images.

The technology also provides high speed due to the use of a new optical flow accelerator. Therefore, acceleration is not at the expense of image quality.

Details about the new mode


In the previously published trailer, you can see that the changes have occurred not only in performance. The developers have done the almost impossible: they have ensured the maximum realism of the display of ray tracing in real time.

Cyberpunk 2077

The full ray tracing technology has become the main secret that allowed us to take the graphics to a whole new level. Previously, in video games, the use of the solution was impossible: the graphics processor could not cope with the requirements put forward to it.

What, in fact, do all the innovations mean for gamers? The use of the latest technology is visible to the naked eye. Even in the published trailer, you can see how accurately each shadow is rendered. Similarly, general lighting and reflections of objects are shown realistically.



When playing Cyberpunk 2077, you can especially clearly experience all the benefits of updates. Now the areas, illuminated by light according to the idea and logic, look completely different. Every detail comes to life before our eyes: from a flashlight and its shadow to a car headlight and a billboard on LEDs. Accordingly, the overall picture is changing, because the lighting plays on pedestrians, on passing cars.

Critics have already commented on the updates. Lighting is called the most advanced. So this is what all games will look like in the very near future. And the most important thing is that now it has been implemented without loss of performance.
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