UnGodly opens pre-registration on App Store and Google Play
Pre-registration for UnGodly has officially gone live on both major mobile storefronts - the App Store and Google Play, allowing users to reserve their spot ahead of launch and receive special bonuses once the project kicks off. The tentative release date is July 30, 2026.
A generous set of rewards has been prepared for users who pre-register early. These include the characters Xanatosa and Primal, in-game currency, additional summons, materials for accelerated account development, and other useful resources. Another character, Damea, can also be obtained by completing the story campaign.
At the same time, the developers released a new video diary dedicated to update 0.13. The patch introduces a significantly expanded onboarding experience with additional tutorial scenarios. Special attention was paid to the dungeon mode, which now features a self-guided tutorial explaining the core mechanics and gameplay systems.

The team has also improved the visual cues system, making the readiness of characters' special skills and abilities more noticeable even outside of active combat. Additional sensitivity customization for both touch and gamepad controls have been added to the settings.
On the presentation side, the developers have delivered improvements to both graphic and sound effects while enhancing overall environment immersion. Atmospheric fog has been introduced to selected locations, and environmental details have received upgrades: trees now appear more alive thanks to branch animations that react to the wind.
A generous set of rewards has been prepared for users who pre-register early. These include the characters Xanatosa and Primal, in-game currency, additional summons, materials for accelerated account development, and other useful resources. Another character, Damea, can also be obtained by completing the story campaign.
At the same time, the developers released a new video diary dedicated to update 0.13. The patch introduces a significantly expanded onboarding experience with additional tutorial scenarios. Special attention was paid to the dungeon mode, which now features a self-guided tutorial explaining the core mechanics and gameplay systems.

The team has also improved the visual cues system, making the readiness of characters' special skills and abilities more noticeable even outside of active combat. Additional sensitivity customization for both touch and gamepad controls have been added to the settings.
On the presentation side, the developers have delivered improvements to both graphic and sound effects while enhancing overall environment immersion. Atmospheric fog has been introduced to selected locations, and environmental details have received upgrades: trees now appear more alive thanks to branch animations that react to the wind.
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